

I quote from Blade (who is also one of the ELITE of the modding community): "You CANNOT add anymore sides. Sides: For RA2, theres 9 sides and as for YR theres 10 is possible to make one of the sides 'feel' like a new side (well not TOTALLY, it will also used the graphics from the original side.as radars anims, buttons.etc.) but its IMPOSSIBLE to add new ones and Superweapons: basically.superweapons can ONLY be replaced.but as I said before, Psycho managed to emulate new ones.if u tried to add a new action to the superweapon that isnt recognized by the game code.your 'super strike' will recharge as any normal superweaon.but one you clicked the button to deploy it.it will re-charge again as if you already 'deployed' it.Ģ. Moving on, heres a list of hardcoded stuff:ġ. He's writing a tutorial about it, and I hope that I can host it. For example, Psycho, one of the most talented members in the CnC: RA2/YR editing community, managed to do more superweapons rather than replacing them. Many people have tried that, some people succeeded and some didnt.BUT, their methods main idea wasnt EDITING the hardcoded but to TWEAK or EMULATE its presence.

* Interesting, so what are the hardcoded stuff, and what will happen if I tried to edit the hardcoded codes? if you even tried to ask about them in the editing community you'll be flamed to death. Well there are 2 benefits from knowing the hardcoded suff:ī. Kravvtiz for some editing, bringing up and explaining some stuff.īasically its the things that controlling it is out of your hands.hardcoding is the rules set by WW to keep somethings as they are.sometimes for safety issues, sometimes to show us, modders whos the boss. Credits: - Tratos for bringing up some ideas
